5e flask of oil. This clear, gelatinous oil sparkles with tiny, ultrathin silver...

Healer's Kit. This kit is a leather pouch containing bandages, sa

Oil. Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil.Dungeons and Dragons (D&D) Fifth Edition (5e) Equipment, Gear, & Items - Perfume (vial) - A fragrant commodity typically used by the wealthy.Holy Water. As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as …Oil. Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil.This clear, gelatinous oil sparkles with tiny, ultrathin silver shards. The oil can coat one slashing or piercing weapon or up to 5 pieces of slashing or piercing ammunition. Applying the oil takes 1 minute. For 1 hour, the coated item is magical and has a +3 bonus to attack and damage rolls. Notes: Bonus: Magic, Damage, Buff, Combat, Consumable.This clear, gelatinous oil sparkles with tiny, ultrathin silver shards. The oil can coat one slashing or piercing weapon or up to 5 pieces of slashing or piercing ammunition. Applying the oil takes 1 minute. For 1 hour, the coated item is magical and has a +3 bonus to attack and damage rolls. Notes: Bonus: Magic, Damage, Buff, Combat, Consumable. A pint of lamp oil burns for 6 hours in a common lantern or lamp. You can also use a flask of lamp oil as a splash weapon. Use the rules for alchemist’s fire, except that it takes a full-round action to prepare a flask with a fuse. Once it is thrown, there is a 50% chance of the flask igniting successfully. Oil. Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil.Unguent of Timelessness. When applied to any matter that was once alive, such as wood, paper, or a dead body, this ointment allows that substance to resist the passage of time. Each year of actual time affects the substance as if only a day had passed. The coated object gains a +1 resistance bonus on all saving throws.Decanter of Endless Water. This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds. You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next ...As an action, you can throw this flask up to 20 feet, shattering it on impact. A player noticed this and refuses to carry such a self-igniting substance. His logic is pretty solid: An adventurer's life is full of running, fighting, jumping and falling. The flask has to be fragile enough, otherwise it won't shatter on impact when you throw it.Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot ... Compare it to a flask of water that hits a person, and a barrel of water "exploding" near him. Probably the latter one would wet him a bit more, but he is certainly not submerged in it, even in a direct hit. (Remember, submerged for 1 round = 6 secons in lava deals 20d6.)Barrel. A barrel can hold 40 gallons of liquid or 4 cubic feet of solids. Show Attribute List.This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. A player noticed this and refuses to carry such a self-igniting substance. His logic is pretty solid: An adventurer's life is full of running, fighting, jumping and falling.4 flask of oil filled with ball bearings. Take one flask of Alchemist's fire split it into four and put a little bit in the flask of oil along with the ball bearings. When thrown at a something the flask breaks and the ball bearings get scattered. The oil covers what ever broke the flask and is ignited by the Alchemist's fire.A pint of lamp oil burns for 6 hours in a common lantern or lamp. You can also use a flask of lamp oil as a splash weapon. Use the rules for alchemist's fire, except that it takes a full-round action to prepare a flask with a fuse. Once it is thrown, there is a 50% chance of the flask igniting successfully.Tinderbox. This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch - or anything else with abundant, exposed fuel - takes an action. Lighting any other fire takes 1 minute. Show Attribute List.D&D 5e/Next; Optimization Throw six alchemist fire flasks in one turn. ... Catapult a tied together bundle of oil flasks, 5sp for 3d8 damage and an extra 25 damage on the next fire attack to hit them. Last edited by Lines; 2016-03-09 at 09:59 PM. 2016-03-09, 10:45 PM ...View Common Materials Flask of Oil from WoW Classic.Do you know how to get oil out of clothes? Find out how to get oil out of clothes in this article from HowStuffWorks. Advertisement If oil spills on your clothing, it's important not to wait too long before cleaning the garment. Once it dri...You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds, bullseye 10 gp 2 lb. Lantern, hooded 5 gp 2 lb. Lock 10 gp 1 lb. Mason’s tools 10 gp 8 lb. Mess kit 2 …commoner's clothes, a book of research notes, an ink pen, a bottle of squid ink, a flask of oil (made from blubber), a vial of acid (derived from digestive juices), a vial of fish scales, a vial. Imbued Wood Focus. Magic Items. An imbued wood focus is a rod, staff, or wand cut from a tree infused with extraplanar energy. If you're a ...Quote: A 1-pint flask of oil burns for 6 hours in a lantern or lamp. You can also use a flask of oil as a splash weapon. Use the rules for alchemist's fire, except that it takes a fullround action to prepare a flask with a fuse. Once it is thrown, there is a 50% chance of the flask igniting successfully.If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask …In fact, although the price of a flask of oil has dropped to just 1 gp, burning oil literally becomes a controlled substance on the Armor and Weapons Permitted ... I have yet to find a satisfactory solution to this dilemma in 5e. That said, fire can still be useful as an escape tool for hampering visibility since heat distortion and smoke can ...As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a. minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level.How to use Four Thieves Oil: For a quick protection spell, draw a pentagram on your body with Four Thieves Oil. Mix into floor washes and baths. Place invisible sigils with the oil over windowsills and doorjambs. Anointing your doorknob with Four Thieves Oil is said to foil burglars and swindlers.Acid. As an action, you can splash the contents of this vial onto a creature within 5 feet of you or throw the vial up to 20 feet, shattering it on impact. In either case, make a ranged Attack against a creature or object, treating the acid as an improvised weapon. On a hit, the target takes 2d6 acid damage .Flask or Tankard. Type: Adventuring Gear Cost: 2 cp Weight: 1 lb. A flask or tankard can hold 1 pint of liquid. Tags: Container. Basic Rules. Dungeons and Dragons (D&D) Fifth Edition (5e) Equipment, Gear, & Items - Flask or Tankard - A flask or tankard can hold 1 pint of liquid.Quote: A 1-pint flask of oil burns for 6 hours in a lantern or lamp. You can also use a flask of oil as a splash weapon. Use the rules for alchemist's fire, except that it takes a fullround action to prepare a flask with a fuse. Once it is thrown, there is a 50% chance of the flask igniting successfully.First use Catapult spell (from EE pdf) to launch an oil flask at target, doing 3d8 damage and coating them in oil. Second cast a fire spell at the target like Fire Bolt, when it hits the oil causes it to do an extra 5 points of damage.A Wizard in my group and I figured that a 1lb flask of oil was about a cup. Which seemed fair at the time. Tonight that same wizard threw 3 flasks of oil at the feet of some goblins covering a 1m round puddle, and also threw a torch. Prestidigitation ahoy! targeting the torch and claimed that because the torch is in the oil and the torch lights ...A flask holds 1 pint of liquid. Skip to Main Content. Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used.A potion of healing is a potion of red glimmering liquid that can restore hit points when it is drunk. A rare swamp fungus called the queenscap is a reagent used in the brewing of potions of superior healing; as of 812 PD the fungus had been harvested almost to the point of extinction in the K'Tawl Swamp but the mushrooms were still available around the village of Bronbog. Mertin Cyndrial ...Attack/Save. Slick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the duration. When the grease appears, each creature standing in its area must succeed on a Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a ...A helmet, or helm, was a piece of armor used for defending the head and face of the wearer. They were used all around Toril and could also be used as martial weapons. Helmets came in all shapes and sizes, and could be magically enchanted. There were several distinct types of helmets and they were an essential part of most heavy armor. Many could be separated into two categories, closed-faced ...D&d 5e types of oils. by SM CAR CARE. Oil. Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged Attack against a target creature or object, treating the oil as an Improvised Weapon.Acid. As an action, you can splash the contents of this vial onto a creature within 5 feet of you or throw the vial up to 20 feet, shattering it on impact. In either case, make a ranged Attack against a creature or object, treating the acid as an improvised weapon. On a hit, the target takes 2d6 acid damage .View Common Materials Flask of Oil from WoW Classic.Universal Solvent. Wondrous Item, legendary. This tube holds milky liquid with a strong alcohol smell. You can use an action to pour the contents of the tube onto a surface within reach. The liquid instantly dissolves up to 1 square foot of adhesive it touches, including sovereign glue. Notes: Utility, Consumable.3.5 DM Here. It may ignite on contact with air, but not at a rate that prevents it from being drank. There is mention that after the flask is burst that the contents burn for at least one more round, so it would seem to me that it's contents are quite drinkable, unlike some others would suggest.Lantern of Revealing. While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern's bright light. You can use an action to lower the hood, reducing the light to dim light in a 5 ...As Akixkisu's answer notes, oil can also be poured onto the ground directly and lit on fire that way:. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area.Flask of Endless Sake Source Pathfinder #52: Forest of Spirits pg. 60 Aura faint enchantment; CL 5th Slot none; Price 4,000 gp; Weight 1 lb. Description This simple ceramic flask looks like any other normal container for serving sake, or rice wine. If the flask’s silver stopper is removed and the command word spoken, up to 1 gallon of sake can be poured …5e SRD:Lamp. This material is published under the OGL 1.0a. Lamp. A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. Open Game Content ( place problems on the discussion page). This is part of the 5e System Reference Document.You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds If lit, the oil burns for 2 rounds , bullseye 10 gp 2 lb. Lantern, hooded 5 gp 2 lb. Lock 10 gp 1 lb. Mason's tools 10 gp 8 lb. Mess kit 2 sp 1 lb. Mirror, steel 5 gp 1/2 lb. Oil ( flask ) 1 sp 1 lbAcid. As an action, you can splash the contents of this vial onto a creature within 5 feet of you or throw the vial up to 20 feet, shattering it on impact. In either case, make a ranged Attack against a creature or object, treating the acid as an improvised weapon. On a hit, the target takes 2d6 acid damage .One of the the liquids than an alchemy jug can produce is 1/2 ounce of basic poison.However, there is no indication in the item's description of how much you can do with this amount of poison. In the description for a poison vial, it says you can coat 1 weapon or 3 pieces of ammunition with the poison from one vial, but it doesn't say how much poison comes in a vial.Oil in dnd 5e. A clay flask usually holds 1 pint of oil. You can either splash the oil from this flask onto any creature within 5 feet or throw it upwards to 20 feet. You can use the oil to make a ranged attack on a target object or creature and treat it as an Improvised Weapon. The target will be covered with oil after a hit.Bullseye lantern. A bullseye lantern casts bright light in a 60-foot cone and dim light for an additional 60 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. Show Attribute List.Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points.It is looted from Young Fleshripper. In the Parts category. An item from Classic World of Warcraft. Always up to date with the latest patch (2.5.4).1 Flask of Holy Water - Value:25gp Weight:1lb 1 Set of Manacles - Value:2gp Weight:6lbs 1 Steel Mirror - Value:5gp Weight:0.5lb 1 Flask of Oil - Value:1sp Weight:1lb 1 Tinderbox - Value:5sp Weight:1lb 3 Torches - Value:1cp Weight:1lb (individually), and one trinket of special significance (choose one or roll on the Gothic Trinkets table).Vial. Type: Adventuring Gear Cost: 1 gp Weight: --. A vial can hold 4 ounces of liquid. Tags: Container. Basic Rules. Dungeons and Dragons (D&D) Fifth Edition (5e) Equipment, Gear, & Items - Vial - A vial can hold 4 ounces of liquid.Flask of the Titans is a consumable flask that increases the player's maximum health. Flask of the Titans is created by Alchemists with a skill level of 300. [Recipe: Flask of the Titans] is available: as rare drop from General Drakkisath, final boss of Blackrock Spire from the Sha'tar quartermaster with exalted reputation This was once a staple recipe for raiders. It is useful to give this ...Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil.Type: Adventuring Gear Cost: 2 gp Weight: 2 lbs. A bottle can hold 1 1/2 pints of liquid. Tags: Container. Basic Rules. Dungeons and Dragons (D&D) Fifth Edition (5e) Equipment, Gear, & Items - Bottle, Glass - A bottle can hold 1 1/2 pints of liquid.Do you know how to get oil out of clothes? Find out how to get oil out of clothes in this article from HowStuffWorks. Advertisement If oil spills on your clothing, it's important not to wait too long before cleaning the garment. Once it dri...An oil of fiery burning was a concoction that burst into flames when in contact with air, scorching anyone nearby. These flasks of oil would always break after being thrown, and would ignite immediately. The oils could be used to subject up to six opponents to its effects, such as consuming the bodies of six regenerating trolls. If these flasks were …Effect: This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns.Going to concur that poisons in 5e are exceedingly underwhelming, and the rules feel very poorly thought out and balanced regarding them. Just so you know, it's worse than you think, the prices in the DMG are per Dose, not per 'vial', so a single use (which must be applied mid combat since it only lasts a minute before 'drying out') of wyvern venom, as an example, covering 3 ranged attacks or ...For like a 20 year old bottle of high quality whisky I'd probably base my price off that. Something like a 10 yr Laphroaig equivalent, maybe 15g. Something like fireball, 2cp. robot_wrangler • 6 yr. ago. I'd say about 1 gp, about the price of a night's stay at a Hampton Inn. Extreme rarity or aged, with a very well known brand might be up to ...Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil.The flask can be thrown as a normal splash weapon, and when it breaks, it releases all of the contained splash weapons in the same space, and the focusing flask is destroyed. If the items held within the flask normally allow a saving throw to reduce or negate the effects, the target of a focusing flask needs to succeed at only a single saving ...Components: V S M (A sprinkling of holy water) Duration: Yes Up to 1 minute. Classes: Cleric, Paladin. You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.This bottle contains a breath of elemental air. When you inhale it, you either exhale it or hold it. If you exhale the breath, you gain the effect of the gust of wind spell. If you hold the breath. , you don't need to breathe for 1 hour, though you can end this benefit early (for example, to speak). Ending it early doesn't give you the ...Snake Oil (5e Equipment) 5e SRD. Oil (flask) Oil of Etherealness; Oil of Sharpness; Oil of Slipperiness; 4e Creatures 4e Classes 4e Races and Race Variants 4e Other. Greenblood Oil (4e Equipment) 3.5e Creatures 3.5e Races 3.5e Classes 3.5e Other. 3.5e Epic Potions and Oils;3.5 DM Here. It may ignite on contact with air, but not at a rate that prevents it from being drank. There is mention that after the flask is burst that the contents burn for at least one more round, so it would seem to me that it's contents are quite drinkable, unlike some others would suggest.Oil (flask) Tales of the Valiant Alpha. Sign in or create an account to access 5E NEXUS content! Create Account.What happens if I cast light on the water (or other liquid) inside a container? Can I split the water up and have two light sources? Does only the larger...Oil flask: A flask of oil fuels a lantern for four hours (24 turns). Burning oil can also be used as a weapon: Throwing: See Weapons And Armour. Pools: A flask of oil is sufficient for a 3’ diameter pool. If lit, it burns for 1 turn. Creatures passing …Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a. ranged attack against a target creature or object, treating the oil as an improvised weapon.It is looted from Young Fleshripper. In the Parts category. An item from Classic World of Warcraft. Always up to date with the latest patch (2.5.4).Apr 4, 2019 · Oil. Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet o f you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. A potion is a magic liquid that produces its effect when imbibed. Potions vary incredibly in appearance. Magic oils are similar to potions, except that oils are applied externally rather than imbibed. A potion or oil can be used only once. It can duplicate the effect of a spell of up to 3rd level that has a casting time of less than 1 minute ...Question about quick toss in tashas. Hey y'all. I'm working on a battle master/monk that uses alchemical supplies and archery to fight and was curious on what the ruling for this would be. The quick toss maneuver states that "as a bonus action you can expend one superiority die and make a ranged attack with a weapon that has the thrown ...and more mechanically, let's say Alim the Blood Mage has Zero-One the Warforged Monk hurl a flask of Lamp Oil so it splashes on group-'o-orcs. 1. What is the "splash radius" of Lamp Oil?Oil. A pint of oil burns for 6 hours in a lantern. Use a flask of oil as a grenadelike weapon. Use the rules for alchemist's fire, except that it takes a full-round action to prepare a flask with a fuse. Once it is thrown, there is only a 50% chance that the flask ignites successfully. A pint of oil poured on the ground covers an area 5 feet ...flask of oil Search Results All Results Characters Compendium Spells Items Monsters Vehicles Forums Returning 28 results for 'flask of oil'. Other Suggestions: flame of oil Oil (flask) Equipment Oil usually comes in a clay flask that holds 1 pint. The Strixhaven setting for D&D 5e introduces 10 new magic items, including college-specific ones player will wish they'd actually had at university. In Dungeons & Dragons third crossover into Magic: The Gathering, players can assume the role of students attending the magical university of Strixhaven. Diving deep into the sleep-deprived and ...You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds If lit, the oil burns for 2 rounds , bullseye 10 gp 2 lb. Lantern, hooded 5 gp 2 lb. Lock 10 gp 1 lb. Mason's tools 10 gp 8 lb. Mess kit 2 sp 1 lb. Mirror, steel 5 gp 1/2 lb. Oil ( flask ) 1 sp 1 lbOil. A pint of oil burns for 6 hours in a lantern. You can use a flask of oil as a splash weapon. Use the rules for alchemist’s fire, except that it takes a full round action to prepare a flask with a fuse. Once it is thrown, there is a 50% chance of the flask igniting successfully. You can pour a pint of oil on the ground to cover an area 5 ... An intact barrel of whale oil weighs 500 pounds and can be sold in Ten-Towns for 50 gp." In the quest "Whale Oil Acquisition ... The PHB gives a flask of oil at 1 pound. Using the cask price would put it at 5 sp. you might want to go a little higher for the smaller packaging, maybe 6-8 sp. the price difference seems to be for bulk purchases ...Oil. Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil.aks aks Want to escape the news cycle? Try our Weekly Obsession.Alchemy Jug. This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty. You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid.Iron Flask. This iron bottle has a brass stopper. You can use an action to speak the flask's command word, targeting a creature that you can see within 60 feet of you. If the target is native to a plane of existence other than the one you're on, the target must succeed on a DC 17 Wisdom saving throw or be trapped in the flask.Alchemist's Fire. This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged Attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. Dungeons and Dragons (D&D) Fifth Edition (5e) Equipment, Gear, & Items - Ink (1 ounce bottle) - Ink is typically used with an ink pen to write.Caltrops (bag of 20) As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains ...This clear, gelatinous oil sparkles with tiny, ultrathin silver shards. The oil can coat one slashing or piercing weapon or up to 5 pieces of slashing or piercing ammunition. Applying the oil takes 1 minute. For 1 hour, the coated item is magical and has a +3 bonus to attack and dam age rolls.Holy Oil would be like once per oil flask and last for more than one hit. Then you have the option of trapping unholy things in a circle of holy oil that you put on fire. ... It's DM dependent, but (assuming you're playing 5e) there are other ways to get the same idea that are much simpler and probably more effective. Look into your smite .... Tupperware Oil Container, Bottles,Tupperware Flask, Mi…5e SRD:Oil (flask) This material is published under the OG 5e, Do you use oil as a weapon ? (POLL) ... Improvised weapon, splash on creatures 5 feet away, throw up to 20 feet, if it "hits" then the creature or object is covered in oil which evaporates in 1 minute. If the creature takes fire damage, it takes an additional 5 points of fire damage. Conveniently, a torch on its own causes 1 point of fire ... 31. The flask of oil has this in its entry: As a Catapult 5e. Catapult is a transmutation spell out of Xanathar's Guide to Everything that's ridiculously fun to use. ... All right, so I know I said in the rules section that alchemist's fire and regular flasks of oil don't do any extra effects when they're catapulted. But most DMs will rule that the fire effect from alchemist's ...Alchemist's Fire. This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged Attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. When the arrow hits, the flask shatters and has the same effect a...

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